Geometry Wars Game

Have you ever played Geometry Wars? I hadn’t—at least, not the original version released by Microsoft Games Studio in 2003. My version, created 20 years later, is probably only 26.8% as sophisticated as the original. But let me tell you, game development involves a lot of hard work, and this was my first game. In my case, I used the Entity-Component-System (ECS) pattern to manage architecture concerns, simplifying the development process....

November 27, 2023 · Daniela Hernandez

Exploring The SFML Graphics API

Have you ever seen the DVD logo screensaver that bounces around the screen and changes color upon collision? When I was a child, I did, and I had no clue how it worked until many years later, when I embarked on my first graphics project, which reminds me a lot of the DVD screensaver because the program functionality is pretty much the same: generate colorful primitive shapes that bounce off the edges of the screen, living in harmony and peace forever....

October 15, 2023 · Daniela Hernandez