Geometry Wars Game
Have you ever played Geometry Wars? I hadn’t—at least, not the original version released by Microsoft Games Studio in 2003. My version, created 20 years later, is probably only 26.8% as sophisticated as the original. But let me tell you, game development involves a lot of hard work, and this was my first game. In my case, I used the Entity-Component-System (ECS) pattern to manage architecture concerns, simplifying the development process....