When working on a project, artists often accumulate a lot of unused assets, including static meshes, blueprints, levels, and more. This can make the project bulky and difficult to manage. The packaging process can become time‑consuming and may fail due to the excess of unused assets. To resolve this, there are two main options: manually deleting the unused assets, which can take hours depending on the project, or migrating the level to a new project, which can be risky because there are usually issues with missing assets.
This project aims to create a plugin in Unreal Engine 5.4 to efficiently remove all unused assets from the project. This will help speed up the packaging process and reduce the final build size.
Github Repository
https://github.com/DanielaHz/Clean-Master-for-Unreal-Engine-5.4